Each weekend we’ll be rounding up a selection of the most interesting articles related to mobile and the games industry at large.
This week includes a talk revealing how Supercell balances Clash Royale‘s gameplay, the legal barriers holding back eSports in Japan, a list of XR studios that have made more than $1 million, and Michael Abrash on the future of human interaction.
See an article you think we should share? Email PocketGamer.biz Craig Chapple at email@example.com to add it to our weekly round-up.
“I really think that if you have monetisation as a goal for balancing, I think that’s really hurtful for the gameplay, both in the short, and especially in the long run. Obviously there are places where we think about monetisation, but balancing is absolutely not one of those places.”
“The prize money in Japan is pocket change by comparison. That is because of the act against unjustifiable premiums and misleading representations, which puts a 100,000 yen ($895) cap on cash prizes for events deemed to be aimed at selling a specific product.”
“We thought it was time to recognise the progress made by the VR industry in its infancy and put together a list of the VR, AR and MR developers and publishers that have broken the million-dollar barrier.”
“In this fireside chat with Futureplay (FarmAway!, BuildAway!), hear what the founding game industry vets did right and how they did…
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