How to set up a MacBook Pro and eGPU for VR

How to set up a MacBook Pro and eGPU for VR


We’re putting Apple’s eGPU kit for bringing VR to the Mac through its paces. Shout out if you have a question!

Apple’s many, many hardware announcements during WWDC made one thing abundantly clear — 2018 will be the year VR comes to the Mac, and AR to the iPhone and iPad. To help prepare for the coming storm, Apple is offering VR developer kits with an eGPU box capable of driving the most intense experience on any Thunderbolt 3-capable Mac.

Here’s what we’ve learned after spending a few days with one!

How to set up your Mac with Apple’s VR Dev Kit

Apple’s VR Dev Kit consists of a USB hub to convert a Type-C port to several Type A connections, the Sonnet eGPU Breakaway Box, a Radeon RX 580 GPU with 8GB of RAM, and instructions for connecting the box to your Mac’s Thunderbolt 3 port.

Any Mac that supports Thunderbolt 3 and is running the latest High Sierra beta is compatible with Apple’s kit; we’re using the Late 2016 MacBook Pro (model A1708), which has an Intel Core i5 clocked at 2.3GHz and 8GB of RAM onboard.

Apple occasionally offers updates to iOS, watchOS, tvOS, and macOS as closed developer previews or public betas for iPhone, iPad, Apple TV and Mac (sadly, no public beta for the Apple Watch). While the betas contain new features, they also contain pre-release bugs that can prevent the normal use of your iPhone, iPad, Apple Watch, Apple TV, or Mac, and are not intended for everyday use on a primary device. That’s why we strongly recommend staying away from developer previews unless you need them for software development, and using the public betas with caution. If you depend on your devices, wait for the…



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